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Mechanical Engineering Discussions / Mechanical engineering projects list
« Last post by techberth on March 26, 2017, 04:52:21 AM »
Mechanical engineering projects list
Mechanical Engineering Discussions / How a differential transmission works
« Last post by techberth on March 25, 2017, 06:29:20 AM »
How a differential transmission works,  a simple video

other videos on differential gears
CGSB (Canadian Certification) Level 2 Technicians Job vacancy


minimum of UT2/MT2/PT2  or  RT2/MT2/PT2

Interested candidates Please email your resume to 

for mechanical engineer NDT jobs
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Mechanical Engineering Jobs / JOB : NDT UT and MT CGSB Level 2 Positions CANADA
« Last post by admin1 on March 24, 2017, 05:04:17 PM »
NDT UT MT Lavel 2 Jobs in CANADA

Job Location: Alberta

Requirements: Pipeline Integrity experience

Contact Spectrum at to discuss these opportunities.

more mechanical engineer jobs
Non destructive testing jobs Canada
Recruitment in Canada
Free Job Visa in Canada for mechanical Engineers
Computer Science IT Tutorials / good reads for open gl
« Last post by admin1 on March 24, 2017, 04:46:38 AM »
Mechanical Engineering Discussions / Bernoulli-Euler’s elastic curve equation
« Last post by admin1 on December 20, 2016, 03:15:34 AM »
Bernoulli-Euler’s elastic curve equation
EI (d2y/dx2)=M

Where E is modulus of elasticity which is of constant value.
I is moment of inertia (for a rectangular cross section beam, bh3/12; b=width of beam, h=height of beam).
M=moment developed.
Mechanical Engineering Jobs / Mechanical Designer job Toronto
« Last post by admin1 on December 20, 2016, 03:11:48 AM »
Job Type    Permanent or Direct Contract
Education    College or University diploma or degree in Mechanical Engineering
Duties / Responsibilities    QUALITIES AND EXPECTATIONS Introducing a fresh approach.Bringing creative ideas and thinking outside the box.
Interfacing with the entire team to integrate the various components (ergonomic, electronic, market, etc.)

apply :
Computer Science IT Tutorials / what is stencil buffer in OpenGL
« Last post by admin1 on October 22, 2016, 08:03:24 AM »
the stencil buffer is used to restrict drawing to certain portions of the
screen. Think of it like a cardboard stencil that can be used with a can of
spray paint to make fairly precise painted images. For example, a classic use
is to simulate the view of a rear-view mirror in a car. You render the shape
of the mirror to the stencil buffer, and then draw the entire scene. The
stencil buffer prevents anything that wouldn’t be visible in the mirror from
being drawn.

graphics programming interview questions
Computer Science IT Tutorials / what is Depth Buffer in OpenGL
« Last post by admin1 on October 22, 2016, 08:02:14 AM »
The depth buffer stores a depth value for each pixel, and is used for
determining the visibility of objects in a three-dimensional scene. Depth is
measured in terms of distance to the eye, so pixels with larger depth-buffer
values are overwritten by pixels with smaller values
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